Welcome to the Dune Special Edition Project

This is a project I have been slowly working on over the last few years with the goal of ultimately replacing many of the "outdated" special effects shots in David Lynch's 1984 version of Dune.
The project initially began as an endeavor to build a "proper" ornithopter - one with flapping wings, that neither the movie or the mini-series managed to achieve. However, with the advent of the "fan-edit" the scope of the project has expanded with the goal of updating the effects in all those places in the movie where I feel things could be significantly "improved."
Although I am currently working on this by Myself, it's a large undertaking and if there is anyone interested in helping this project along, feel free to contact Me - We might actually be able to get this project completed with a few more skilled and enthusiastic people!

Regards
Sasha Burrow

If you are curious about My professional work, I have been working as a VFX artist (Among other things) at The Asylum for the past 6 years, including visual effects on all 4 Sharknado films (Mainly stuff blowing up!).
CLICK THE LINK TO SEE MY CURRENT SHOW-REEL

DUNE Special Edition: Showreel March 2010

Showing posts with label Animation. Show all posts
Showing posts with label Animation. Show all posts

Sunday, February 4, 2024

Imperial Ornithopter Concept

 So I also played around with an Imperial 'thopter to appear briefly during the exterior shots of the Emperor's palace on Kaitain, based on concept art by Ville Ericsson?
With the still work-in-progress adaptable folding wing design from the Atreides 'thopter.
The other issue of course is the Atreides 'thopter is also Gold.












Friday, November 10, 2017

Sardaukar prepare to defend their Emperor.



Here is a work-in-progress of a new version of the shot where the Sardaukar rush forth from the Emperor's steel tent and prepare to engage the approaching Fremen.

The original shot seems almost as if it was a last minute rush job - It doesn't look like one of the many clever Emilio Ruiz del Rio shots (Whereby a miniature was filmed on a high platform to carefully match live action filmed at the same time.). This looks like a miniature was was filmed and then the Sardaukar were composited onto it later - but that the live action portion didn't have enough lighting on it, leading to the Sardaukar becoming a dark blob in the center of the frame. This is exacerbated by the greenish tint to the live action which doesn't match the surrounding miniature.
The searchlights have been added in post as well and don't seem to really be coming from where the Emperor's ship would be positioned at the top of the tent.

Referring to the book it seems that there are a large number of Harkonnen vehicles present as well...
"He swung the telescope to the far side of the Arrakeen landing field now, to the Harkonnen frigates lined up there with a CHOAM company banner waving gently from its staff on the ground beneath them..."

Right now, the Sardaukar are temporary models and they are not yet moving quite right. I will probably have more of them coming forth as well as the Steel Tent contains 5 Legions of them (Per the book).

From WIKIPEDIA: "A typical legion of this period had 5,120 legionaries as well as a large number of camp followers, servants and slaves. Legions could contain as many as 6,000 fighting men when including the auxiliaries, although much later in Roman history the number was reduced to 1,040 to allow for greater mobility."

So the Emperor could have as many as 30,000 men or as few as 5,200. Going with the typical number of 5120 per legion that would mean 25,600 Sardaukar are in this structure.

However in the film the Emperor states. "I want 50 legion of Sardaukar on Arrakis at once!". He obviously doesn't bring them all down with him!

Tuesday, March 29, 2016

The Emperor's "Selamlik" - Work In Progress

Frank Herbert uses the term "Selamlik" to describe the metal "tent" that the Emperor's uses as his base while dealing with the Arrakis affair.

"The selamlik (Turkish: selamlık) was the portion of a Ottoman palace or house reserved for men; as contrasted with the seraglio, which is reserved for women and forbidden to men.
Selamlik was also a portion of the household reserved for the guests (from the root word selam, "greeting"), similar to the andronites (courtyard of men) in Ancient Greece, where guests would be welcomed by the males of the household. The harem is the portion for the family."

The description from the novel:

"It wasn't the lighter that excited Stilgar's awe, Paul knew, but the construction for which the lighter was only the centerpost. A single metal hutment, many stories tall, reached out in a thousand-meter circle from the base of the lighter - a tent composed of interlocking metal leaves - the temporary lodging place for five legions of Sardaukar and His Imperial Majesty, the Padishah Empror Shaddam IV."

Other details include Gurney Halleck's observation that it has 9 levels (Instead of only 6 in the movie version).

Below you can see the original model being prepped for filming, how it appears in the movie - as seen by Paul through the oil lenses of his binoculars, then two of My work in progress renders, the first matching the same angle as the movie version but with the camera pulled further back to permit visibility of the entire structure and the second render revealing more of the environment, including two Spice Harvesters and the Baron Harkonnen's ship.

I am looking at rebuilding all the DUNE 3D models I have made to take advantage of the improvements in 3D since I first made them - in particular to take advantage of new more realistic rendering engines that should help to take the CG curse off of the images.

As a side note, the image with the sand-crawlers took 37 minutes 53 seconds to render out on My machine at home, while a render at work during My lunch break, took only 7 minutes 19 seconds!





Sunday, February 15, 2015

PREVIZ: Folding Space: Interior



https://www.youtube.com/watch?v=Q0oJ6LgutsQ

Here is some early "Previz" animation I have been working on to try and work out a better way to handle the scenes of Guild Navigator folding space.
I would like to try and stay close to what was originally envisioned for the sequence, while keeping what is going on clear to the audience.

Thursday, March 7, 2013

Guild Heighliner - HD Redux

So I have decided to sort of start over - after a fashion - in as much as I am starting at the beginning again and retooling everything for the greater detail demands of HD. Means more work of course!

Have never been happy with the level of detail on the Guild Heighliner, so I have been working out how to use the new "instancing" features in Lightwave 11.5 to create a good look. Had to remodel the ship to accommodate the way instancing works. I also have not added in the node flow that allows the instances to rotate in 90 degree increments for more variety.

Here's a couple of in progress comparison shots... Same model with instancing turned off and instancing turned on. (It's not lit properly yet though and I will eventually play with the surface textures when I have finished modeling - still have to do the three large vertical doors)



Thursday, August 20, 2009

Castle Caladan







(Click previews for larger image)
For the introduction to the planet Caladan in the movie, it starts with a really awesome panning shot of enormous waves crashing against a rugged coastline, before cutting to a really awful model cliff side and totally out of scale waves, before cutting again to show the Castle where the Duke and his family reside.
My vision here, using modern digital compositing techniques, will be to extend the first panning shot, so it continues up the ragged cliffs until the castle is revealed at the top... possibly having the camera close in on the window where paul is sitting, then cutting back tot he interior shot that starts at the window with the rain outside and pans over to see Paul at his desk.
I've included an image of the model, a mock up of what I sort of want it to look lik, a render of the model and a render of the planet Caladan.