Welcome to the Dune Special Edition Project

This is a project I have been slowly working on over the last few years with the goal of ultimately replacing many of the "outdated" special effects shots in David Lynch's 1984 version of Dune.
The project initially began as an endeavor to build a "proper" ornithopter - one with flapping wings, that neither the movie or the mini-series managed to achieve. However, with the advent of the "fan-edit" the scope of the project has expanded with the goal of updating the effects in all those places in the movie where I feel things could be significantly "improved."
Although I am currently working on this by Myself, it's a large undertaking and if there is anyone interested in helping this project along, feel free to contact Me - We might actually be able to get this project completed with a few more skilled and enthusiastic people!

Sasha Burrow

If you are curious about My professional work, I have been working as a VFX artist (Among other things) at The Asylum for the past 6 years, including visual effects on all 4 Sharknado films (Mainly stuff blowing up!).

DUNE Special Edition: Showreel March 2010

Friday, October 23, 2009

Special Edition Scenes List

Recently went through the theatrical cut of DUNE and made a list of all the scenes I'd like to change/update/improve (Whether I will is another matter entirely!), and thought I would post it for you all to check out!
Would love to hear your comments on which scenes I've listed you'd really like redone, which ones you think are fine as is, and maybe some I've missed!

(Added a new poll on the right hand side too, so cast your vote!)

DUNE (Theatrical Cut) Shot Fix List.

1: Universal Logo:
Use New One

2: Opening Title Credits:
Redo text in 3D before Irulan comes on.

3: Irulan Introduction:
Color correction and morph her face to make seamless speech without fade ins/outs.

4: DUNE Title and credits:
Redo all text in 3D dune font.

5: Secret Report within the guild scene:
Redo entirely all the way up to the first shot of the guild exiting the ship… same audio/voice though.

6: 3rd Stage Guild Navigator meets the Emperor:
Fix Navigator with “blue eyes” and orange spice gas in his tank. Replace crappy 2nd stage navigator costume masks with CG heads based on original concept sculpture.

7: Caladan Establishing Scene:
Take that wonderful footage of the waves crashing on the rocks but instead of cross-fading to crappy model waves, keep shot going, panning and tilting from waves up the cliff to the castle at the top.

8: Paul’s Filmbook:
Make the screen larger and also recreate the same shots but with the new 3D planets and animation of Carryall and Harvesters.

9: Shield Fight:
Fix that weird shot of Paul that actually seems to be his stunt double.

10: Wierding Module (ALL SHOTS!):
Create new “sonic blast” effect.

11: Robot Fight:
Possibly add some more blades to the robot and make the fight seem more deadly?

12: The Duke & Paul:
Fix bluescreen shot of The Duke and Paul looking out to sea to match with opening Caladan shot and color correct.

13: Burning Hand Shot:
Is it possible to make this more realistic and match the Reverand Mother’s description?

14: The Duke in his study:
“Fix” the “lightning window” – I feel something could be done here.

15: Geidi Prime Establishing Scene:
New effects shot following tram past a line of the cherub faced oil burners as it heads towards Harko city. Fix bluescreen shots of Piter in tram to match new effects.

16: Atreides Departure From Caladan:
New FX shot based on concept art of Caladan “Crystal Palace” airfield. Shot starts as effect but ends with the footage of Paul, Leto & Jessica walking up the steps to their frigate and turning to face their troops. Possible reverse shot of what they see? (Lush greenness, water, their loyal troops)

17: Frigate Takeoff:
New FX shot of frigate taking off and entering space… Currently there is that weird “window” shot. Possibly continue from previous shot once the Atreides are onboard.

18: Frigates Dock With Heighliner:
New FX shots recreate old model shots but in a more spectacular fashion and can do a continuous shot all the way into the Heighliner and docking – then intercut with actors as per original.

19: Folding Space:
Redo all of this sequence. Same thing but different! LOL. Have the 3rd Stage Navigator creating the vision of the planets with his mind rather than the beam out of the mouth. Keep blue rings and oddness of whole sequence. Use the new transition of Heighliner at Caladan to Heighliner at Arrakis FX instead of that annoying cross-fade of Heighliner model.

20: New Atreides ship arrival on Dune and flying into Arrakeen shots.

21: DUNE (All Shots!):
Heatwaves on FX/model/studio shots where appropriate to match Paul, Leto and Jessica disembarking on Arrakis shot. Need to show how hot this planet is! REMOVE orange filter from ALL shots. Sky needs to read as sky!!!

22: Spice Mining Inspection:
Replace all model and thopter FX shots. Replace bluescreen elements in interior cockpit shots with new FX. Keep worm swallowing Spice Harvester shot but match colors.

23: Harkonnen Surprise Attack:
All new FX sequence. Harkonnen Thopters launch from Harkonnen “Hammer” ships and attack Arrakeen palace wall and airfield. “Hammer” ships land amongst wreckage and disgorge troops who enter palace through breach in the wall from the airfield. Use “Masssive” or similar to create Sardaukar and Atreides armies clashing. Refilm some more vicious hand to hand combat scenes that look more like soldiers fighting rather than stunt men bouncing on trampolines. Fix ground moving under stunt men.

24: Duncan Idaho:
Fix “shot” FX of Sardaukar shooting Atreides troopers in hall then Duncan shooting him. Create model of actor Richard Jordan for head replacement of stunt man (Or use entirely synthetic actor) to extend Duncan’s fight by a couple of shots and make his death more heroic. One of the most important characters in the whole series gets short changed in the original!

25: Harkonnen Thopter:
Redo all external Harkonnen thopter shots with new FX. Replace all interior bluescreen elements to match new FX. Possibly keep original model crashing in sand shots.

26: Worm Chase:
Fix blue screen shots and get rid of the awful “green night” sky color (IN ALL NIGHT SHOTS). Add in a wide shot showing ACTUAL relationship of worm to Paul and Jessica as they are running. FIX paul falling down cliff shot… possibly just remove awful bluescreen shot of Paul.

27: Hall of Holy Warriors:
Use CG characters to bring the crowd to life a bit more or something… especially the Sayyadinas along the side of the shot. 3D the environment or something.

28: Riding The Sandworm:
Fix ALL bluescreen shots here and remove awful orange filter.

29: Eyes Of The Ibad:
Make sure everyone who is supposed to have blue eyes has them in every shot!

30: Emperor’s Arrival/Landsraad Blockade:
All new FX shots showing size of Blockade, Sardaukar landing ships in formation and the Emperor’s ship heading down to Arrakis.

31: Fremen Army:
All new “Massive/Crowd Simulation” shots of Fremen army.

32: Baron’s Arrival in Arrakeen.
New FX shot of the Baron’s frigate flying towards Arrakeen while he listens to the news of Raban’s arrest.

33: Paul’s Binoculars:
New FX shots of Arrakeen, the Emperor’s Steel Tent and the relationship to the city, the palace and the shield wall to match all previous new FX shots.

34: Worm Riders:
Fix bluescreen shots of Fremen running along worm’s back.

35: Sandstorm:
New shots of gathering storm that actually look like a sandstorm! Shots of Steel Tent and Airfield being effected by storm – REALLY need to play up this effect and how it reduces visibility so the aircraft can’t take off.

36: Final Battle:
Needs a lot of work. New Massive FX of clashing armies that make the Sardaukar look like a trained fighting force rather than a bunch of extras. New “shot” FX for all weapons. Blue eyes on all Fremen. Add some hand to hand combat shots? Fix all worm/sand/Sardaukar interactions!

37: Do something with that rather odd “Rain on Arrakis” ending!

1 comment:

  1. The only scene I'd like to comment on is number 9, the shield duel between Paul and Gurney.

    Though I would like the stunt double issue to be correct, I'm also wondering if you were planning on updating the shields themselves. They look really dated and don't do justice to the characters by blurring them too much. Either straight-up clear shields, or an aura of "heat-in-the-distance", that sparks or ripples upon impact would look so much better.

    I'm fearful that achieving this effect will be too hard because Paul and Gurney would still be blurred, but perhaps there's a cutting-room scene that doesn't have the shields that can be worked on.