Welcome to the Dune Special Edition Project

This is a project I have been slowly working on over the last few years with the goal of ultimately replacing many of the "outdated" special effects shots in David Lynch's 1984 version of Dune.
The project initially began as an endeavor to build a "proper" ornithopter - one with flapping wings, that neither the movie or the mini-series managed to achieve. However, with the advent of the "fan-edit" the scope of the project has expanded with the goal of updating the effects in all those places in the movie where I feel things could be significantly "improved."
Although I am currently working on this by Myself, it's a large undertaking and if there is anyone interested in helping this project along, feel free to contact Me - We might actually be able to get this project completed with a few more skilled and enthusiastic people!

Regards
Sasha Burrow

If you are curious about My professional work, I have been working as a VFX artist (Among other things) at The Asylum for the past 6 years, including visual effects on all 4 Sharknado films (Mainly stuff blowing up!).
CLICK THE LINK TO SEE MY CURRENT SHOW-REEL

DUNE Special Edition: Showreel March 2010

Thursday, August 13, 2009

Arakis, Dune, Desert Planet


(Click on images for larger version. Click on post title for link to animation on youtube)
Nothing tricky about this!
A simple set of nested spheres. One for the planet, one for the atmosphere.
No precipitation on Dune, so no clouds (unless they are dust or sand clouds/storms.)
I used the map in the novel to create the texture for the "main" part of the planet (the north pole to 40 degrees). Also managed to find one for the south pole - also to 40 degrees. The region in between is open desert.
My original model had the northern hemisphere map taking up the whole of the northern hemisphere and looked "wrong", so I researched it a bit further and finally took note of the note on the original map.

1 comment:

  1. Beautiful animation. Easily my favorite of the three prologues, because it tells so very little and has you figure it out yourself over the next few scenes.

    My only suggestion is you could probably remove the word "Planet" above each of the planetary texts. Considering you see each planet, so you know it's a planet, and the Guildsman-narrator is saying exactly what shows up on screen, the additional "Planet" is both redundant and crowds an otherwise smooth shot.

    In fact, all the of the text could probably be removed since it's all technically redundant, but then the shot might seem too empty.

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