Welcome to the Dune Special Edition Project

This is a project I have been slowly working on over the last few years with the goal of ultimately replacing many of the "outdated" special effects shots in David Lynch's 1984 version of Dune.
The project initially began as an endeavor to build a "proper" ornithopter - one with flapping wings, that neither the movie or the mini-series managed to achieve. However, with the advent of the "fan-edit" the scope of the project has expanded with the goal of updating the effects in all those places in the movie where I feel things could be significantly "improved."
Although I am currently working on this by Myself, it's a large undertaking and if there is anyone interested in helping this project along, feel free to contact Me - We might actually be able to get this project completed with a few more skilled and enthusiastic people!

Sasha Burrow

If you are curious about My professional work, I have been working as a VFX artist (Among other things) at The Asylum for the past 6 years, including visual effects on all 4 Sharknado films (Mainly stuff blowing up!).

DUNE Special Edition: Showreel March 2010

Friday, August 28, 2009

City of Arrakeen

Have finally knuckled down to work on on of the most difficult parts of this project... trying to rebuild the city of Arrakeen - where much of the action in the movie takes place. While the Arrakeen palace and nearby landing field were built as series of minatures/biggatures, and partial sets, the city itself is represented only by a couple of matte paintings.

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My revised version of the Duke's 'thopter flight requires a shot following the Duke as he flies over the city past the spice refinery and up over the shield wall. (Originally it was simply two shots in the movie that feature an almost unrecognizable 'thopter sort of flying straight up - not very interesting.)
So, in order to accomplish that I have been creating an entire 3D cityscape that can be viewed from any angle.
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I admit that I couldn't be arsed modeling buildings from scratch so I downloaded a pack of 20 tatooine buildings - originally modeled in MAX and converted to Lightwave by someone. However once I opened them up, I discovered they were badly made with incredibly high poly & point counts so I ended up having to remodel every single one of them as a lo-res model - cutting the the poly count by up to 80% in some cases. I also removed the distinctive dome shapes replacing them with sort of concave roofs. I also modeled some windtraps and other buildings based on the old DUNE 2 and DUNE 2000 games as a bit of a Easter egg.
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I've added in the 20 palm trees by the palace (a show of water wealth) - featured in several photos of the original model but not in evidence in the movie.
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Still plenty to do - Have to work on the landing filed some more and the spice silo yards and actually do the detailing on the spice refinery.

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