I'm still quietly working away on this project. A few bits here, a few bits there. Currently have been trying to build a modular Harkonnen environment based almost entirely on Piter's arrival and the introduction of the Baron and his nephews. There's not much else to work from - just the one redressed set later on when Thufir has been imprisoned.
That said, so far I have a couple of different walls, wall corners and ends, floor panels and grating and then some props - notably the TWO types of Harkonnen chair (Though I only have the one side angle of the chair Rabban sits in) and the two tables (The one with the flowers on it and the small one next to Rabban with the squood on it), and the small wall lights.
Also noticed for the first time while reviewing some still from the movie, that one of the Harkonnen tropps carries a sort of odd looking "battle standard" - its the black pole on the right of the image with the "C" shapes at the top.
Need to UV and texture everything still... possibly going to take everything into UNREAL 4 game engine and see what I can achieve - we have had promising results at work and My directorial debut (Izzie's Way Home a full length 3d animated movie) was all rendered in UNREAL 4.
Also came across three more production paintings from DUNE that I had not seen before.
And there was an auction of the book of storyboards from the movie as well (I believe it was from a series of reductions of the storyboards made for the VFX team), so I was able to get a few still from that... though I would love to see the whole thing and put all the images online.
Other progress includes an overhaul of a lot of the old models - in particular The Emperor's flagship and Steel Tent - have been experimenting with with PBR (Physically Based Rendering), but while most of the results are good, I haven't been able to get the gold of the EMperor's ship to look right while in space as it tends to just reflect all the blackness!