Friday, October 18, 2013
Sardaukar Lasgun
As a follow up to the Sardaukar pistol I made recently, here is the Lagun / Rifle. It's a fairly low rez model with only basic texturing, not meant to be viewed up close, but should hold up fine for distant shots on the CG Sardaukar.
I only had the one reference image to work from (The prop looks pretty beat up as well), so it is probably missing details. If anyone has better images of the prop, I'd be interested in seeing them. A search of the net revealed nothing new.
Thursday, October 17, 2013
SARDAUKAR PISTOL/LASER GUN
Just finished up a low resolution version of the Sardaukar pistol - for use by eventual CG Sardaukar - so I didn't include some of the smaller details, though I may add them later.
To My knowledge this prop doesn't appear in the film, nor have I found any examples of it as concept art. However, it WAS a toy made by LJN (Called the Sardaukar Laser Gun) along with the Fremen Tarpel Gun (Which seems to have been based on the concept art for the Fremen needle gun) - Next will be the Sardaukar Lasgun/Rifle you can see in one of the examples below (along with the pistol).
Sunday, October 13, 2013
An reanalysis of David Lynch's DUNE
It's an older review by John Kenneth Muir of the Blu-ray from 2010, but it is always interesting to see other people's opinions and experiences with the film.
http://reflectionsonfilmandtelevision.blogspot.com/2010/06/cult-movie-review-dune-1984.html
On a tragic note, My friend Paul Michelena was killed this weekend in a supermarket parking lot, hit and run over by a car while protecting his daughter Chani (Yes, Paul was a DUNE fan as well).
Water for the dead will be given at the appropriate time.
http://www.sanclementetimes.com/blog/2013/10/11/man-killed-by-car-in-grocery-store-parking-lot/
Thirdly, I finally spent the weekend back working on DUNE Special Edition again... mostly sorting out all My 3D assets - since the organization has been haphazard at best and working in the VFX industry for the past couple of years has taught Me a thing or two!
http://reflectionsonfilmandtelevision.blogspot.com/2010/06/cult-movie-review-dune-1984.html
On a tragic note, My friend Paul Michelena was killed this weekend in a supermarket parking lot, hit and run over by a car while protecting his daughter Chani (Yes, Paul was a DUNE fan as well).
Water for the dead will be given at the appropriate time.
http://www.sanclementetimes.com/blog/2013/10/11/man-killed-by-car-in-grocery-store-parking-lot/
Thirdly, I finally spent the weekend back working on DUNE Special Edition again... mostly sorting out all My 3D assets - since the organization has been haphazard at best and working in the VFX industry for the past couple of years has taught Me a thing or two!
Thursday, March 7, 2013
Guild Heighliner - HD Redux
So I have decided to sort of start over - after a fashion - in as much
as I am starting at the beginning again and retooling everything for the greater detail demands of HD.
Means more work of course!
Have never been happy with the level of detail on the Guild Heighliner, so I have been working out how to use the new "instancing" features in Lightwave 11.5 to create a good look. Had to remodel the ship to accommodate the way instancing works. I also have not added in the node flow that allows the instances to rotate in 90 degree increments for more variety.
Here's a couple of in progress comparison shots... Same model with instancing turned off and instancing turned on. (It's not lit properly yet though and I will eventually play with the surface textures when I have finished modeling - still have to do the three large vertical doors)
Have never been happy with the level of detail on the Guild Heighliner, so I have been working out how to use the new "instancing" features in Lightwave 11.5 to create a good look. Had to remodel the ship to accommodate the way instancing works. I also have not added in the node flow that allows the instances to rotate in 90 degree increments for more variety.
Here's a couple of in progress comparison shots... Same model with instancing turned off and instancing turned on. (It's not lit properly yet though and I will eventually play with the surface textures when I have finished modeling - still have to do the three large vertical doors)
Labels:
1984,
3D,
Animation,
Dune,
Film,
Guild,
Heighliner,
Lightwave,
Model,
Space,
Spacing Guild,
Special Edition,
Transport,
WIP
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