One of the more poorly edited sequences in the movie revolves around Piter De Vries arrival at the Harkonnen capital by tram. As depicted in the movie it is a really confusing set of shots which also includes some terrible compositing and blue screen work.
Only the final shot with the matte painting of the interior of the massive industrial complex is well done.
To this end I have been working away on building the two major features from that sequence - the massive industrial building and the creepy "oil burners" with the strange baby faces which are barely seen in the movie.
This is an update on what I had previously done in an attempt to make it more "movie" accurate given what references I have of it.
Still a lot of work to be don on it to match the model better and the face is nowhere near correct yet, but the elements are starting to come together.
Monday, February 16, 2015
Sunday, February 15, 2015
Just for fun I decided to make some card back mock ups for "Dune SE" action figures, using a modified version of the original Kenner star wars card back - since I always felt those were some of the best looking action figure card backs.
Also found some pictures of the original LJN action figures and some custom made ones.
There are different colour backgrounds depending on which faction they belong to.
Also found some pictures of the original LJN action figures and some custom made ones.
There are different colour backgrounds depending on which faction they belong to.
PREVIZ: Folding Space: Interior
https://www.youtube.com/watch?v=Q0oJ6LgutsQ
Here is some early "Previz" animation I have been working on to try and work out a better way to handle the scenes of Guild Navigator folding space.
I would like to try and stay close to what was originally envisioned for the sequence, while keeping what is going on clear to the audience.
Labels:
1984,
3D,
Animation,
Arrakis,
David Lynch,
Previs,
Previz,
Spacing Guild,
Special Edition,
WIP
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