Welcome to the Dune Special Edition Project

This is a project I have been slowly working on over the last few years with the goal of ultimately replacing many of the "outdated" special effects shots in David Lynch's 1984 version of Dune.
The project initially began as an endeavor to build a "proper" ornithopter - one with flapping wings, that neither the movie or the mini-series managed to achieve. However, with the advent of the "fan-edit" the scope of the project has expanded with the goal of updating the effects in all those places in the movie where I feel things could be significantly "improved."
Although I am currently working on this by Myself, it's a large undertaking and if there is anyone interested in helping this project along, feel free to contact Me - We might actually be able to get this project completed with a few more skilled and enthusiastic people!

Regards
Sasha Burrow

If you are curious about My professional work, I have been working as a VFX artist (Among other things) at The Asylum for the past 6 years, including visual effects on all 4 Sharknado films (Mainly stuff blowing up!).
CLICK THE LINK TO SEE MY CURRENT SHOW-REEL

DUNE Special Edition: Showreel March 2010

Saturday, August 25, 2012

3rd Stage Guild Navigator - Revised Design

Well, My Z-Brush skills are getting a little better so decided to tackle the 3rd Stage Guild Navigator... While I was at it, I decided to tweak the design a bit more. In the novel the Navigators are humans mutated through their addiction to the spice melange. The movie creature was interesting and I like the head, but the body basically said "alien" not "mutated human" and since you rarely ever see anything of him other than his head until the folding space scene, I thought that I could "get away" with doing a revision to the original design.

Here is the untextured, un re-topologized version as it currently stands...


I think I may "stretch out" the body a bit... still tinkering with it. Need to add more detail too.

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