Sunday, August 26, 2012

Atreides Soldiers

Now that Lightwave has instancing and I've been able to get a reasonable grip on it, I can now continue working on the "Atreides Departure" scene I had started a while ago but could never work out a way to populate the scene with enough "people".

Rather than waste a lot of time modeling from scratch I grabbed an old Imperial Officer model from the Jedi Academy game (An enhanced version modeled by HapSlash) - since he has almost the same uniform I needed. I then modified and hacked this starting point to more closely resemble the uniform in the film... and in doing so noticed a cool little detail I had never seen before... the wardrobe dept outdid themselves by creating a whole ranking system for the Atreides troops...

I also noticed one shot (the only one on Caladan) where there was an alternate uniform with a sort of greatcoat.
Still have to finish the hats, the alternate uniform and getting some different heads and head textures in there...
I also modeled a low rez pistol and rifle for the soldiers as well.


Saturday, August 25, 2012

3rd Stage Guild Navigator - Revised Design

Well, My Z-Brush skills are getting a little better so decided to tackle the 3rd Stage Guild Navigator... While I was at it, I decided to tweak the design a bit more. In the novel the Navigators are humans mutated through their addiction to the spice melange. The movie creature was interesting and I like the head, but the body basically said "alien" not "mutated human" and since you rarely ever see anything of him other than his head until the folding space scene, I thought that I could "get away" with doing a revision to the original design.

Here is the untextured, un re-topologized version as it currently stands...


I think I may "stretch out" the body a bit... still tinkering with it. Need to add more detail too.