Welcome to the Dune Special Edition Project

This is a project I have been slowly working on over the last few years with the goal of ultimately replacing many of the "outdated" special effects shots in David Lynch's 1984 version of Dune.
The project initially began as an endeavor to build a "proper" ornithopter - one with flapping wings, that neither the movie or the mini-series managed to achieve. However, with the advent of the "fan-edit" the scope of the project has expanded with the goal of updating the effects in all those places in the movie where I feel things could be significantly "improved."
Although I am currently working on this by Myself, it's a large undertaking and if there is anyone interested in helping this project along, feel free to contact Me - We might actually be able to get this project completed with a few more skilled and enthusiastic people!

Regards
Sasha Burrow

If you are curious about My professional work, I have been working as a VFX artist (Among other things) at The Asylum for the past 6 years, including visual effects on all 4 Sharknado films (Mainly stuff blowing up!).
CLICK THE LINK TO SEE MY CURRENT SHOW-REEL

DUNE Special Edition: Showreel March 2010

Sunday, April 4, 2010

Atreides Frigate Rework

 (click images to enlarge)
Took some time out today detail up the doorway on the frigate. There seemed to be something really funky going on looking at the set photos and it took Me a while to work out that there is a sort of "inset" inside the door frame. Have to detail up that little area (the angled area on each side of the gold door area).
There is also another beam that sticks out where the handrails are that I have not yet modeled as I am not sure how that part fits together.
Also ligned the three little insets that run around the "legs" and the front just above the doorways and fixed up that area so tha panels are all connected and not just "floating"
I think this is about as far as I am going to go at the moment. (Save for some more details on the doorway)
Could of course keep going berzerk with detail but I think I am going to texture/bump/normal map some of the more ornate details.

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